Saturday, April 27, 2024

OP06 Red/Yellow (Sabo) Deck Profile

Sabo is pretty much the only build out of the three Leaders who doesn't need the three brothers in the deck, giving you a lot of room for other cards. But since Sabo is Revolutionary Army Leader, I've decided to go with Revolutionary Army build as having that Life gain can really help. However, we won't get the power like Belo Betty Leader, powering up your Characters. Instead, we need to give our cards the DONs to hit certain power for Sabo Leader to work.


Luffy


Out of the three brothers, I am only running the main protagonist Luffy as this is all you need. You can run Ace because the 5 drop Rush Ace might come in handy, but you need low health to work unlike these cards. Sabo, you don't need to run him as I don't think he would do much except being able to search out the 5 drop. ST01 Luffy has Rush ability with an additional effect. You will need to give this card 2 DONs to work. When attacking, your opponents cannot activate Blockers during this battle. What's more is that Sabo Leader can power Luffy up so your opponents will need at least 8k power to KO Luffy.

Kid Luffy have one simple effect which is an Activate:Main effect. You may trash this Character to reveal 1 card from top of your deck. If that card is a 5 cost or less Luffy, play that card. If you do, 1 of your Leader gains 2k power until the end of your opponent's turn. We do have some cards in this build who can check your Life for Luffy, or you will need to use Sabo's effect to place 5 cost Luffy on top of your Life.

For ST13 Luffy, we are not running a lot of copies as we don't really have ways to recover Life easily like Ace Leader. This is pretty much to increase the chances of hitting 5 drop Luffy for Kid Luffy effect. The effect is an Activate:Main, once per turn, this Character gains 2k power until the start of your next turn. If you have 1 or more Life, draw 1 card and trash the top card of your Life. It is definitely a nice decent draw power to have, but without ways to recovery Life, I don't think, this is worth it.

Power Reduction


Now we have the power reduction cards so your opponent's Characters are more hittable. OP01 Otama only works on play, reduce 1 of your opponent's Character's power by 2k. Very simple, nothing much we can talk about for this card. I guess 2k power might not be enough, unless you combine this with other cards if you want to hit certain power.

Karasu have two effects, the first effect works on play, if your Leader is Revolutionary Army type, reduce 1 of your opponent's Leader/Characters this turn. The second effect works when attacking, and it is the same as the on play effect. If this Character has 7k power or more, reduce 1 of your opponent's Leader/Characters this turn. The best thing is that we could use Sabo Leader's effect to power up Karasu, or use DONs so we can trigger the when attacking effect and start reducing your opponent's Leader. Having multiple of Karasu will really help as losing 2k power will hurt a lot for your opponents.

Finally Koala who only got an on play effect. If your Leader is Revolutionary Army type, reduce 1 of your opponent's power by 3k. Basically 1k more than Otama, but Koala cost 2 to play instead of 1. But if we give Koala 2k power using Sabo's Leader effect, then she can hit the magic number 5k as we don't have Belo Betty Leader to power her up.

The Life


Being able to swap cards from the Life can definitely help to trigger Kid Luffy's effect since we do want to play 5 cost Luffy from Life instead of playing them from hand and use Sabo Leader's effect. Although one of them is mainly in the build to gain Life. Kiku only works on KO, if your opponent has 3 or less Life, add 1 card from top of your deck to top of your Life area. This will definitely put some pressure for your opponents as if they don't KO Kiku, then they will have to deal with 6k beat stick or more, but if they do managed to KO Kiku, then you gain a Life. The Trigger effect is if your opponent has 3 or less Life, play this card. Now you can give a DON to Kiku and then use Sabo Leader's effect to place her on top of the Life to trigger the Trigger effect, but unfortunately, we do want to trigger that On KO effect, so she will most likely be staying on the field.

OP06 Hiyori is mainly to swap some cards around. We are not running a lot of Trigger Characters, or Trigger effects in general. Plus she doesn't fit the requirements for Sabo Leader's effect being a 2 drop Character, so her effect is mainly to target 5 cost Luffy in your hand for Kid Luffy's effect. The effect works on play, you may add 1 card from the top or bottom of your Life to your hand. Add 1 card from your hand to top of your Life.

ST13 Ivankov is a Blocker, plus being a Revolutionary Army means we can search him. The effect works on play, you may trash 1 card from top or bottom of your Life. Reveal one 5 cost Character from your hand and add it to top of your Life face down. There are upside and downside with this effect. The upside is that we can add 5 cost Luffy to the Life, but the downside is that we need to trash a Life, meaning we will need to use Sabo's effect to add Life so the effect wouldn't become a minus effect for your Life.

ST13 Yamato is a 5 drop Rush Character, perfect for Ivankov target, but if you want Yamato to be in your Life area, you need to give her at least 3 DONs to meet Sabo requirements. I wouldn't really care about the on play effect as Yamato main role is to be able to do the extra attack. The on play effect is you may look at your Life area, place 1 card at the top of your deck and place the rest of the cards in your Life area in any order. The good thing is that we can check for 5 drop Luffy, but the downside is that we could lose a Life in doing so. This is not Ace Leader, so we won't gain any benefit from placing cards back to deck. Although 4k beat stick is not too bad in this build as we have plenty of power reductions to make Yamato hit your opponent's Leader/Characters.

Revolutionary Army Support


Now we move onto the rest of the Revolutionary Army support. OP05 Ivankov only has Activate Main effect, once per turn, if this Character has 7k power or more, play 1 Revolutionary Army type Character with 5k power or less other than Ivankov from your hand. 7k power is really easy to do as we could give him 2 DONs, or use Sabo's effect to power this card up to use the effect. We don't need Belo Betty Leader to do so, and it is even better when we play Ivankov on the field as he would have the summon sickness, so we need the effect to build up a board.

Belo Betty is just a searcher. The effect works on play, look at the top 5 cards of your deck, reveal 1 Revolutionary Army card other than Belo Betty and add it to your hand. Then, place the rest at the bottom of your deck in any order. This would be a good turn 1 play especially to search for the Red Ivankov to start spamming the board with Characters for free.

Lindburg only works when attacking. If this Character has 7k or more power, KO 1 of your opponent's Characters with 3k or less power. We do have some power reducers in this deck, so KOing low power Characters will not be difficult at all. For the Trigger effect, you may trash 1 card from your hand, if your Leader is multicoloured, play this card. This effect is basically what the old yellow style has when it comes to playing those Characters from the Trigger effect.

OP06 Ivankov is a 5 drop Character which would help to trigger ST13 Ivankov's effect. The effect only works on play, look at the top 3 cards of your deck and play 1 Revolutionary Army Character with 5k or less power. Then, place the rest at the bottom of your deck in any order. The best thing about this effect is that it is not Ivankov restricted, so we can play OP05 Ivankov, then use that Ivankov's effect to play another Revolutionary Army for free. More importantly, we can also put this Ivankov in the Life area using Sabo's effect, so we could reuse the on play effect and spam a decent board, which is not bad. But that is only if you've attacked with this Ivankov first before triggering Sabo effect.


Deck List




OP06 Sabo



Explanation

For this build, you won't be as aggressive as Belo Betty where we can make use of low power Revolutionary Army Characters and make them into a beat stick. What you will mainly focus is the power base by making use of the DONs as well as Sabo Leader's effect to make those Revolutionary hit the magic number to trigger their effects. Plus you will also be gaining a Life at the same time which Belo Betty doesn't have without Kiku in the deck.

OP06 Ivankov is our main card as he can spam Revolutionary Army from the deck. We are running quite a few of these in the build unless you are unlucky as top 3 cards is a low number. Even if you don't have OP06 Ivankov, you always have OP05 Ivankov who can play Revolutionary Army from hand. Don't forget you also have another strategy which is playing 5 drop Luffy using Kid Luffy's effect and powering up your Leader so it will be easier to use counter cards. This build literally have two different strategy mix in the build.

You can run kid Ace and 5 drop Ace in the build, but then I would bump Hiyori to 4, take out Yamato, Kiku and ST13 Ivankov if you want to make way for Ace. Yes, you will be sacrificing 3 cards for the price of 2, but if it is worth that bonus, then go ahead. Personally, I am just focusing on Luffy and Revolutionary Army as my only strategy for this build.


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