Thursday, September 19, 2024

BT17 Blue (Ulforce (BT11)) Deck Profile

Unfortunately, the new card in this set is a Promo card which releases at the same time as BT17 set, hence this is why I put BT17 next to the name. The promo is definitely not cheap to get. Plus Ulforce lacks of support from Bandai really hurts, so getting a new card as a promo is really disappointing, considering that promos in this game are really expensive for what they do. I guess it is the same for all Bandai games. However, you can still use the old Ulforce build if you can't get your hand on the promos.


Ulforce


Lets talk about the main Digimon of the deck Ulforce and his X Antibody form. This is pretty much the same as the previous build, so I won't go too much into details about them. BT11 Ulforce is our main Digimon of the deck as he provide spamming the Tamers, so we don't need to hard play as much. The effect is split into 3 different sections. The first effect works when digivolving, you may play 1 blue Tamer from your hand without paying the cost. The second effect is when you play a blue Tamer, unsuspend this Digimon. The third and final effect is when this Digimon becomes unsuspended, return 1 of your opponent's Lv3 or less to its owner's hand. For every blue Tamer you have in play, add 1 to the maximum level of this Digimon you can with this effect. What I like about this Ulforce is that all 3 of the effects works with each other, so it will not be difficult to trigger one of them.

UlforceX works the best with BT11 Ulforce, but this is just in my opinion as we have some cards that can work with UlforceX in BT11 set. UlforceX can be digivolve on top of Ulforce for 1 memory, then we have 2 different effects. The first effect works when digivolving, unsuspend this Digimon or 1 of your blue Tamers. So this will allow us to create an extra attack against your opponents. The second effect works all turn, when this Digimon becomes unsuspended, if you have a blue Tamer in play or this Digimon has Ulforce in the digi source, return 1 of your opponent's Digimon with the lowest level to its owner's hand. What I like about this effect is that this can work at the start of your turn as we will be unsuspending everything, and not have to rely on the when digivolving effect.

Searchers


Now for the searchers, we've got plenty of cards who can search the cards you need to set up the combo. BT11 AeroVee's main effect is by suspending this Digimon, reveal the top 3 cards of your deck. Add all blue Tamer among them to your hand. Place the rest at the bottom of your deck in any order. This effect works the best with BT11 Ulforce as we could digivolve Ulforce on top so we can unsuspend the Digimon whilst playing a Tamer for free. The inherited effect works when attacking, once per turn, activate 1 of your Rina's on play effect. Rina will play a huge role in this build, so being able to trigger her effect will be very handy.

Next will move on to our new card for this build which is promo Veedramon. The main effect works on play/when digivolving, reveal the top 3 cards of your deck, add 1 Digimon with Veedramon in its name and 1 blue Tamer card among them to the hand. Place the rest at the bottom of your deck. Now we have seen this effect before from BT11 Veemon, so adding Veedramon promo will increase the searching. The inherited effect is when this Digimon becomes unsuspended, gain 1 memory. This shouldn't be too difficult to do.

BT11 Veemon works on play, reveal the top 3 cards of your deck, add 1 Digimon with Veedramon in its name and 1 blue Tamer among them to your hand. Place the rest at the bottom of your deck in any order. Not too bad if we need the search effect to search for both Digimon and Tamers. The inherited effect is when you play a blue Tamer, gain 1 memory. This can help to reduce the cost of our Tamers.

Mental Training plays a key role in this build as we want to digivolve into Ulforce as soon as possible, so we can start doing deadly combo against your opponents. The main effect is reveal the top 2 cards of your deck, add 1 blue card among them to your hand. Place the rest at the bottom of your deck in any order. Then, place this card in your battle area. What I like about this card is that we can search for any blue cards we see, even Mental Training. The second effect is a delay effect, 1 of your Digimon may digivolve into a blue Digimon from your hand with the digi cost reduced by 2. The security effect is place this card in the battle area.

BT3 Davis is a memory setter with an on play effect. Reveal the top 3 cards of your deck, add 1 blue and 1 green Digimon among them to your hand. Place the rest at the bottom of your deck in any order. He will be very important as we need to start with 3 memory with Ulforce so we could digivolve into Ulforce a lot easier. The security effect is play this card without paying the memory cost.

Draw Power


Now we have the draw power cards to increase the hand size and won't need to rely on searching in getting the cards we need. BT11 Veedramon has a main effect and an inherited effect. The main effect is when you play a blue Tamer, draw 1 card. So if you are desperate for cards and you have plenty of Tamers in your hand, you can play a Tamer once per turn to see if you draw the cards  you need. The inherited effect is exactly the same as BT11 Veemon where you play a blue Tamer to gain 1 memory. If you have both as the inherited effect, when you play a Tamer, we would be able to gain 2 memory in one go, and 2 memory will be very handy.

ST8 Veemon's main effect is not really as important because we do want to focus on the inherited effects, however, if you are desperate for Lv6s, then we would use the main effect. If your opponent has a Lv6 or higher Digimon. If your opponent has a Lv6 or higher Digimon, this Digimon can digivolve into UlforceVeedramon from your hand ignoring the digi cost for 4 memory. Unfortunately, it has to be Ulforce and not UlforceX. The inherited effect works when attacking, if you have 7 or less cards in your hand, draw 1 card. What I like about this effect is that it is not once per turn, so as long as you got low hand size, you will be drawing plenty of cards in one turn.

The final draw power card is V Tamer, but only works if you have Veedramon in its name on the field. Doesn't work with Veemon, only Rina would work with Veemon. The main effect gives you 2 choices. If you have a Digimon with Veedramon in its name, by suspending this Tamer, activate 1 of the following effect, either draw 1 card or 1 of your Digimon gains 1k DP for the turn. Personally, I don't think the power matters unless you are worried about Security Digimon, then this is when we would use the power bonus ability.

Tamers


For the rest of the Tamers, I am not running a lot, only 4 different Tamers in total, so I've only got these 2 to explained. BT11 Rina is the main Tamer we want to have in play. The effect is split into 3 different effects. The first effect works on play, 1 of your Digimon with Veemon or Veedramon in its name gains Blocker and Evade. Blocker and Evade is what makes Ulforce really strong. The second effect works all turns, when 1 of your Digimon with Veedramon in its name becomes suspended, by suspending this Tamer, activate 1 of that Digimon's when digivolving effects. It is thanks to this effect, BT11 Ulforce could unsuspend multiple times in a turn whilst playing a new Tamer. The last effect works on your turn, when 1 of your blue Digimon becomes unsuspended, gain 1 memory. Another memory ramp, so we could do more plays in a turn. The security effect is play this card without paying the cost.

BT16 Davis & Ken is a dual Tamer we could use, we also have 2 effects for this Tamer. The first effect works at the stat of your main phase, you may play 1 Veemon/Wormmon from your hand without paying the cost. At the end of your opponent's turn, return it to the hand. We mainly want to choose BT11 Veemon so we could use the on play effect to search for Digimon and Tamers from the deck as well as filling the board. The second effect is when one of your Digimon digivolves into a blue or green Digimon, by suspending this Tamer, gain 1 memory. We are only aiming for this effect, the rest of the effect works when DNA digivolving which this deck doesn't have. The security effect is play this card without paying the memory cost.

Non Veemon Line Supports


The Lv5 and Lv4 will be the obvious choices for this Ulforce build, simply because of what they do which will be really helpful. Zudomon Ace is a 4 cost Digimon we could hard play if we need to get into Ulforce as soon as possible. Zudomon has 2 different effect, the first effect works from hand which is Blast Digivolve. The second effect works on play/when digivolving, trash any 2 digi sources from under 1 of your opponent's Digimon. Then, return 1 of your opponent's Digimon with no digi sources to the hand. So we could return any early Digimon, so your opponents will not be able to get high level Digimon easily. We also got Overflow 3 if this Digimon leaves the field.

Lanamon is a Hybrid so the main aim for this card is digivolving on top of a Tamer for the effect to work. The when digivolving effect is by placing a blue lv 3 Digimon from your hand under 1 of your blue Digimon as the bottom digi source, this Digimon gains Jamming. Jamming will be very handy as it will also prevent Lanamon from being deleted, so we could digivolve on top after the attack.

EX1 Gabumon and EX6 Biyomon both has very simple effect. Gabumon only has an inherited effect where you reveal the top 3 cards of your deck to add 1 Tamer card to your hand. Place the rest at the bottom of your deck in any order. There is Gararumon included in the search effect, however, we are not running any Garurumon in the build, so you will just be searching for Tamers.

EX6 Biyomon has Blocker as the main effect and Jamming as the inherited effect. Both abilities will be very handy, especially the Jamming, so Ulforce could unsuspended without the need to worry about your opponent's Security Digimon, and even if you don't need the Jamming ability, having a Blocker in play could rely help to stop 1 of your opponent's attacks.


Deck List




BT17 Ulforce BT11

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A former VG Blogger who is trying a different card game blog, expanding the blog rather than focusing on one card game. Wanting to get the blog popular, start recruiting authors and then go from there.