Its Zoro here, finally got around to post this deck build. I wouldn't say the deck got a huge update, as there's only 2 cards from OP05 to fit in this build. There's no secret that Zoro will be a 1 drop rush deck, so nothing new. However, being 1 drop Rush means, we will be very weak to defend the Characters, so we need cards that can help to counter that weakness with. But it's also up to you if you want to add some control, or go all out with the deck.
1 Drop Supports
I guess OP02 had plenty of 1 drop supports, and if you combined those with Zoro Leader, you get some deadly beat stick for 1 cost Characters which is very nice if you like to rush. Dadan effect works on play, you look at the top 5 cards of your deck, reveal 1 red 1 cost Character and add it to your hand, then place the rest at the bottom of your deck in any order. Dadan is just a 1 drop searcher, but very handy to this specific 1 drop deck.
Makino's effect works during the main phase, but because she has 0 power, she can easily be targets by your opponent's Characters. The effect is you may rest this card, one of your red 1 cost Character gains 3k power this turn. I think is the resting and 0 power is why Makino balance things out, otherwise she will be too broken for 1 drop decks.
Magura only works on play, but the effect is pretty much same as Makino. One of your red 1 cost Character gains 3k power this turn. I guess being on play effect doesn't make him as strong as Makino, but at least Magura has power, and we can easily make that low power into a nice beat stick thanks to the cards in the deck.
Power Reducers
The power reducers will definitely especially especially when our removal cards only focused on low power. Otama works on play, you reduce 1 of your opponent's Characters power by 2k this turn. 2k is not a lot so we can't target high power Characters, but we can target 5k power with this effect to try and remove them. Plus Otama also has 2k counter so even if you don't use the on play effect, you could always use her for defending.
Gordon is a promo, but we will get a replacement in OP06, so don't worry about this. The effect works during the main phase, you place this Character at the bottom of owner's deck to reduce 1 of your opponent's Characters power by 3k this turn. The funny thing about this card is that you can attack with Gordon as we have plenty of power bonus for 1 drop Characters. Then use his effect since you do not need to rest him to trigger the effect to reduce the power. Then you could play a removal or attack that reduced power Character. This is why I think Gordon is very handy in this build.
OP05 Fire Fist is not only a power reducer, but also a removal too. The effect is reduce 1 of your opponent's Characters power by 4k this turn. Then if you have 2 or less Life, KO 1 of your opponent's 0 power or less Characters. Only problem is that getting to 0 power will be difficult in this build as we only have lack of power reducers, but reducing your opponent's Character power by 4k will be very handy. The Trigger effect is just activate main.
Removals
Here are some removal effects thanks to the help of power reducers cards. OP03 Marco works on play and during your turn. KO 1 of your opponent's 3k power or less Characters. This is very simple to do as we have some power reducers you could reduce them down to 3k, then play Marco to KO those beat sticks. The second effect works on KO, you may trash 1 Event from your hand to play this card from your trash rested. This effect is mainly the reason why I'm running plenty of Event cards so you can keep reviving Marco for that 6k beat stick.
OP05 Robin doesn't really have a great on play effect which is why you can run 1 copy in the deck just in case. The on play effect is KO 1 of your opponent's 1k power or less Characters. This might be a bit difficult to do as we are not running plenty of power reducers in the deck. She is useful in Zoro build because she is a 1 drop Character, plus Straw Hats making your searchers really easy to search her out from the deck.
Jet Pistol is to remove bigger beat stick on the field. The main effect is KO 1 of your opponent's 6k power or less Characters. You can actually KO their 8k beat stick by reducing them down to 6k power. This is what makes Jet Pistol really strong in power reducer deck. The Trigger effect is just activate main, this one will be luck base as we really want to reduce their big Characters power in order to play Jet Pistol and KO them.
Searchers
In this build we have 3 different searchers altogether, one for 1 drop Characters, one for Straw Hats and the other is for Event cards. All these cards can easily become deadly beat sticks thanks to the way this deck is built. OP01 Nami works on play, look at top 5 cards of your deck, reveal 1 Straw Hat card other than Nami, and add it to your hand. Place the rest at the bottom of your deck in any order.
OP03 Buggy cannot be KO by Slash Attribute cards. I mean it make sense seeing that his devil fruit ability prevents him from being slashed. But there are still plenty of ways to remove Buggy since Slash Characters aren't mainstream. The effect works on play, look at top 5 cards of your deck, reveal 1 red Event and add it to your hand, place the rest at the bottom of your deck in any order. He is also a 3k beat stick meaning we could hit some deadly numbers for 1 drop. Only downside is that he doesn't have any Counters.
Unblockable
There are two cards that have the Unblockable ability. I don't know if that is a word or not. ST01 Luffy has Rush and because he is a 5 drop Character, you will also have some room to play your other low drop Characters as this build focus more on 1 drop deck. The second ability is what made this card expensive. You will need to give Luffy 2 DONs, when attacking, your opponents cannot activate Blockers during the battle. So basically he will be a 8k beat stick with Unblockable. It might not do much during the early games when your opponents have Life, but during the late games when your opponent's only have 1 Life, this can really put a threat against your opponents.
Lastly Diable Jambe, another card with Unblockable effect. However, only works with Straw Hat cards like this build. The effect is choose 1 Straw Hat Leader/Character. Your opponent cannot activate Blocker if that Leader/Character attacks during this turn. So if you don't have Luffy, you can focus on your other Straw Hats, power them up with effects and DONs as well as saving 1 DON for Diable Jambe, then finish your opponents off if they are on low Life. The Trigger effect is just KO 1 of your opponent's 3 cost or less Blocker Characters. There are very few decks that runs 3 cost or less Blockers, but there might be more since my memory is not that good.
Straw Hats
Here are the rest of the Straw Hats that are searchable with Nami's effect. Zoro is just a Rush card, no more explanation than that. ST01 Brook on the other hand can give up to 2 rested DONs to your Leader/Characters. This is very handy seeing how Zoro Leader needs a DON to activate his effect, or Luffy needing 2 DONs for the unblockable effect. Plus Brook also have 2k Counter so even if you don't play him, he is still nice for defending.
Radical Beam is a Counter card, the effect is 1 of your Leader/Character gains 2k power during this battle, then if you have 2 or less Life, that card gains another 2k power, meaning you would have 4k power altogether, but that is only if you have 2 or less Life. The Trigger effect is 1 of your Leader/Character gains 1k power this turn. Now the word this turn could make your Leader a 6k power for a turn, would be difficult for your opponents to break through with 5k beat sticks.
Bad Manners Kick Course is just a 0 counter card. I'm running this not only because its a Straw Hat card, but also you could go all out with the DONs, leaving you 0 DONs untap to use any Counter cards (Radical Beam). The effect is, you may trash 1 card from your hand, 1 of your Leader/Characters gain 3k power during this battle. There are a few cards with 0 Counters in this build that you could trash. The Trigger effect is 1 of your opponent's Leader/Characters loses 3k power this turn. Again just like Radical Beam Trigger's effect, that turn could really help especially when your opponents could untap their Leaders, like Green Uta build. But it is a Trigger effect so you have to be lucky.
Deck List
OP05 R Zoro |
---|
Leader Characters x39 Events x11 |
Explanation
As you can see in this build, I am not running OP01 Sanji as sometimes, the card can be dead if you don't want to add cards from your Life to your hand. He's really good during the early turns if you can see him, but during the late turns, I would rather use something else instead. The build is also very straight forward as we are focusing on 1 cost Characters to do the attacking. It's possible thanks to the support from OP02 set as well as Zoro Leader. There are no Blocker in this deck as we are mainly focusing on being as aggressive as possible.
What you do want to see in your opening hand are the searchers so we could search out the key cards as well as powering them up with the OP02 set. You also have the power reducers because we don't run Blockers, so we need ways to stop your opponent's Characters, and that is by using removals or attacking into them. Plus the removal cards have power restrictions which is why I think some of the power reducers will help you target bigger power Characters.
Once you do all that, Luffy will become deadly especially if you went aggressive against your opponents taking their Life one by one, so they will have 1 Life left before they could start playing their big Characters. That is when the Unblockable cards comes into play and try and force as much counters as possible from their hand.
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