Wednesday, May 22, 2024

EB01 Yellow (Katakuri) Deck Profile

We don't really have much support for Katakuri in EB01 set, only Enel got major upgrades as the new stuff doesn't suit Katakuri style at all. Although compare to OP06 version it is still a major change. But again, I will not run Reject/Impact in the build, even though there is a major difference to the deck without it. It will save me time to post decks with updated ban list as it's only me who are writing the deck profiles at the moment.


Life Area


With the ability to constantly check the top cards, we could actually play with the Life area and 3 of these cards lets you gain Life so you could use Katakuri Leader's effect more often. EB01 Flampe only works on play, you may add 1 card from top or bottom of your Life area to your hand to draw 1 card. This effect works very well with Katakuri, as Katakuri can check the top card, if they are non Trigger cards, you can play Flampe to get 2 extra cards in your hand.

10 drop Big Mom only works on play, if your Leader is Big Mom Pirates type, add 1 card from top of your deck to top of your Life, then trash the top card from your opponent's Life area. The only downside is Big Mom cost 10 to play, once you play Big Mom you wouldn't be able to use Katakuri for a turn, but I guess that won't matter if we get some Life gains abilities.

Kiku only works on KO, if your opponent has 3 or less Life, add 1 card from top of your deck to top of your Life. Now since she is a 5k beat stick, your opponents will need at least 2k counters to protect their 5k Leader, but if they managed to KO Kiku, you gain a Life, so it is pretty much a win win situation here. The Trigger effect is if your opponent has 3 or less Life, play this card. This is also very easy to do, plus with Katakuri's effect, if you see Kiku in your Life early, then you can move her to bottom so you could play her on the field later.

OP06 Hiyori is optional, you don't really need her if you managed to see Trigger effects with Katakuri's effect, however, if you do see non Trigger cards, then this is where Hiyori kicks in. Her effect works on play, you may add 1 card from top or bottom of your Life to your hand, then place 1 card from your hand to top of your Life. There are plenty of Trigger cards in this build, so Hiyori can be useful.

Lastly, 7 drop Big Mom, a card I prefer to play over 10 drop but only depending on the situation as 10 drop Big Mom gives you a definite Life gain whilst 7 drop Big Mom will depends on your opponent's preferences. Her effect works on play, your opponent chooses one of the following, either trash the top card of their Life, or you add 1 card from top of your deck to top of your Life area.

Removals



As Reject is not in this build, I am using Thunder Bolt instead as we don't have a new removal card for Big Mom Pirates. Gedatsu works on play, KO 1 of your opponent's Characters with a cost equal or less than the number of your opponent's Life cards. So the more cards your opponent has in Life area, the greater the cost we could KO. Plus Gedatsu is also a 6k beat stick, so even if we only managed to KO low cost Characters, at least we will have a 6k beat stick ready to force out some counters from your opponent's hand.

Personally, I use OP06 O-Nami for the Trigger effect. The Trigger effect is KO 1 of your opponent's 4 cost or less Characters. 4 cost or less will be a lot of targets especially when it comes to your opponents setting up some attacks. Her main effect works on play, 1 of your Leader/Character gains Banish. Banish can still be handy for this build because Katakuri can swing for 7k power, so if your opponents decided not to use counters, they will have to trash their Life instead.

Thunder Bolt can still be very handy as we also run OP06 Hiyori in the build, so we could aim for the Trigger effect rather than the main effect. The main effect is you may trash the top card of your Life to KO 1 of your opponent's 5 cost or less Characters. Now, EB01 Flampe will be doing this part instead as Flampe increases your hand size whilst Thunder Bolt don't. The Trigger effect is the same as the main effect except without trashing your Life to work. KO 1 of your opponent's 5 cost or less Characters. This is why if you can get Thunder Bolt in your Life area, then it will become an amazing removal to use. Not as good as Reject but still good enough for replacement.

Trigger Characters


The two Characters who are vanilla and have 2k counter on them, but their Trigger effects will be handy than rather staying in your hand. OP04 Bege's Trigger effect is 1 of your opponent's Leader/Characters cannot attack during this turn. Very handy to slow your opponent down if you don't see your removals. Whilst Satori's Trigger effect is you may trash 1 card from your hand to play this card. We are running Hiyori in the build so you could put these cards into your Life area if the top card in your Life area is not a Trigger effect when you used Katakuri's effect.

Searchers


The two searchers so we could search for Big Mom Pirates stuff, but there is not a of Big Mom Pirate cards in the build, but if we can search for the key cards then they are help. OP03 Pudding works on play, look at the top 4 cards of your deck, reveal 1 Sanji or Big Mom Pirates cards other than Pudding and add it to your hand. Then, place the rest at the bottom of your deck in any order. We aren't running Sanji in this build, so you will only be searching for Big Mom Pirates stuff.

OP03 Perospero is like Kiku when he works on KO to trigger his effect. On KO, look at the top 3 cards of your deck, reveal 1 Big Mom Pirates card and add it to your hand. Then, place the rest at the bottom of your deck in any order. Unlike Pudding, Perospero can search for any Big Mom Pirates card including himself which is not too bad. But unlike Kiku who gives you a Life gain, Perospero is only a searcher, so your opponents might give you the search effect instead so your field could be reduced. The Trigger effect is the exact same as Satori. You may trash 1 card from your hand to play this card.

Events


Now we have the two Events that are Sky Island cards, but we are not running any Sky Island support in this build. Amaru's main effect is 1 of your Leader/Characters gains 3k power this turn. Then, if you have 1 or less Life, rest 1 of your opponent's 4 cost or less Characters. 1 or less Life is not difficult to do in this build, plus being able to rest your opponent's Characters can be handy especially if they are Blockers. The Trigger effect is you may trash 2 cads from your hand to add 1 card from top of your deck to top of your Life. You may activate this card if you've got plenty of non counters in your hand, and we do have a lot of non counter cards in this build.

Now the 0 cost Event Counter card which will come in handy in a deck like this build with a lot of non counter cards. The counter effect is you may trash 1 card from your hand, 1 of your Leader/Characters gains 3k power during this battle. The Trigger effect is if you have 0 Life, you may add 1 card from top of your deck to top of your Life. Then, trash 1 card from your hand. This effect is very important especially when you need those extra Life to survive, or being able to use Katakuri's effect to check the top card.


Deck List




EB01 Katakuri



Explanation

For this build, it is pretty much using the Leader's effect to constantly check the top cards of either player field to power up your Leader as 7k power can be very deadly. The more you can use the effect, the more you can make Katakuri as one of your beat sticks. You really do not want low Life, otherwise it will be hard to use Katakuri's effect more consistently, which is why I mainly use Counters quite early on, unless the top card is a Trigger which I could use. The rest of the deck is more of a support for Katakuri.


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A former VG Blogger who is trying a different card game blog, expanding the blog rather than focusing on one card game. Wanting to get the blog popular, start recruiting authors and then go from there.