Saturday, May 11, 2024

EB01 Yellow (Enel) Deck Profile

We've got another upgrades for Enel and more will come for future sets too since the effect is amazing. For this build, I've decided to go with 2 different builds, one is more of control deck whilst the other is a Rush build, yes Yellow have some cards that have the Rush ability. Just like the previous builds, I will not be running Impact to save time on reposting the deck profiles altogether.


The Life Area


One of the deck will utilise all of these cards. EB01 Shirahoshi is a Blocker with an effect, when this Character is KO'd by your opponent's effects, add 1 card from top of your Life to top of your deck. Either way, you will have a win win situation as Shirahoshi is a Blocker, if your opponents do KO her with an effect, you gain a Life, if they don't you have a Blocker. Of course, there are ways to get around this effect, but Shirahoshi is mainly to go against KO'd effects as well as being a 2 drop Blocker.

OP03 Katakuri works on play, add one 8 cost or less to the top or bottom of the owner's Life area face up. I guess this is some sort of removal, but you do not remove the Character completely, as you can place those cards to the Life area. This depends on what you need and what your opponents have on the field. Of course, you want to place your Characters to the Life area to gain more Life, but if your opponent has a Character that could put a threat to you, you will need to target their Character instead.

OP04 Yamato works on play, KO 1 of your opponent's Characters with cost equal to or less than the total of cards of both player's Life area. Then, if you have 1 or less Life, add 1 card from top of your deck to top of your Life. This is not bad as it will help us trigger Enel's Leader effect by constantly filling up the Life even if we go back down to 0. Not to mention, Yamato also have a removal effects, so the more Life your opponent has, the more cost we could KO, I doubt we would get a lot of Life since it is Enel.

Kiku only works on KO, if your opponent has 3 or less Life, add 1 card from top of your deck to top of your Life. 3 or less Life is not difficult to have, and just like EB01 Shirahoshi, if your opponents ignores Kiku, she will swing for 6k beat stick or more if we add power from other cards, making your opponents needing counters/Blockers. And if they end up KOing Kiku, you gain a Life. The Trigger effect works if your opponent has 3 or less Life, play this card. This effect requires luck base unless we are running cards that can put Kiku to your Life area.

OP06 Hiyori is one of those cards that can put Kiku to your Life area. Her effect works on play, you may add 1 card from top or bottom of your deck to your hand, add 1 card from your hand to top of your deck. We do have plenty of Trigger cards we can choose, so Hiyori will play a big role in one of the builds.

ST07 Big Mom works on play, your opponent chooses 1 of the following, trash the top card of their Life, or you add 1 card from top of your deck to top of your Life. Either of these effects will benefit you the most, unless your opponent has 0 Life, then we will play other big drop instead. But overall, if we've got 7 DONs, we do want to play Big Mom on the field early for the effect and a 7k beat stick.

Rush


I never thought that I would need to write a Rush section for mono Yellow builds, but here we are. For the other build, the deck solely utilise on these 3 cards instead of control to rush your opponents. Enel is a card that we do not have to pay the full 7 cost as we've got a card to cheat Enel out. The effect works once per turn, when this Character would leave the field, you may trash 1 card from top of your Life instead. If Luffy is on the field, this effect is negated. Let's just hope your opponents don't have Luffy in their decks to negate this ability.

ST07 Katakuri works on play, look at the top card of your or your opponent's Life area, place it on top or bottom. Then, if you have less Life than your opponents, this card gains Rush this turn. It is not difficult to have less Life than your opponents in this build as we have plenty of cards that trashes our Life, easily reaching the Rush requirement. The only downside is if your opponent only has 1 Life, then this card is mostly useless.

But I guess this is where ST13 Ace kicks in instead. The effect works on play, if you have 2 or less Life, this card gains Rush. This is a much better version of ST07 Katakuri, but cost you 5 to play instead of 4. At least we will not need to worry about your opponent's Life cards compare to Katakuri as we can just play Ace for the Rush ability.

Draw


Only 1 of the builds will use both of these cards whilst the other only uses 1 of them. EB01 Flampe is a great turn 1 card as Enel Leader will only start working if you have low Life. The effect works on play, you may add 1 card from top or bottom of your Life to your hand to draw a card. Technically we will be drawing 2 cards for 1 DON if we include the Life card to increase our hand size.

OP03 Shirahoshi works on play, draw 3 cards and trash 2 cards from your hand. This effect is very important as we are running a lot of non counter cards, and having this card will let us filter our hand, plus we get +1 in hand too. The Trigger effect is play this card. I wouldn't really play Shirahoshi thanks to the Trigger effect, and you also got OP06 Hiyori who can place Shirahoshi to your Life area to trigger her Trigger effect.

Removals


Just like the draw section, 1 of the builds will run all 3 of these cards whilst the other build will only run 2 of them. Gedatsu works on play, KO 1 of your opponent's Character cost with equal or less than your opponent's Life. As we can't run any black cards in the deck because of mono Yellow Leader, you will need to play to play Gedatsu early before you attack your opponent's Leader if you want to KO high cost Characters.

I'm mainly running OP06 O-Nami for the Trigger effect more than the on play effect, but the on play effect can put a bit of pressure against your opponents. The on effect is 1 of your Leader/Characters gains Banish. Banish will forces your opponents to trash their Life instead of adding that card to their hand, forcing your opponents to use counters, or they will not gain anything. The Trigger effect is KO 1 of your opponent's 5 cost or less Characters. So if you managed to see this card in your Life area, you will most likely be able to slow your opponent's down with their field.

I have no idea how did Raigo becomes Kingdom Come, personally I think Raigo is a much cooler name, so I will write this instead of Kingdom Come. The main effect is KO 1 of your opponent's Characters. Then, trash cards until you have 1 Life. The drawback is 1 Life which might hurt for most decks, but not for Enel, but most importantly is that we can KO any Characters we want for 6 DONs which is not bad. The Trigger effect is basically the same KO effect as OP04 Yamato. KO 1 of your opponent's Characters with cost equal to or less than the total of cards of both player's Life area. So the more Life your opponent have, the higher the cost you could choose.

Trigger Characters


One of the builds will use 2 of these cards whilst the other will only use 1 of them. All these cards are mainly in the build for their Trigger effects, however you can hard play Cracker, but not the other two. Cracker has one effect, you will need to give him a DON to work. If you have less Life than your opponent, this card gains Double Attack and 1k power. This is very easy to do thanks to the amount of cards that can trash your Life, especially the ones that makes you go to 1 Life. The Trigger effect is you may trash 1 card from your hand to play this card.

OP04 Bege is a vanilla, so we only run him in the deck for the Trigger effect with the help of OP06 Hiyori. The Trigger effect is 1 of your opponent's Leader/Character cannot attack during this turn. This is not a KO effect, but we can still slow down your opponents. Plus Bege also have 2k counter to use, so if he does end up in your hand, and you don't draw Hiyori, then you may have to use the counter instead.

Satori is also another vanilla with the Trigger effect being the exact same as Cracker. You may trash 1 card from your hand to play this card. This is also why you will not need to pay the full 5 DONs to play Satori as it is not worth the cost. Plus he also have 2k counter to use.

Sky Island Supports


Now for the rest of the Sky Island support that the two decks run, only 1 of the build will run all of these cards whilst the other only run 2 of them. Shura works on play, look at the top 5 cards of your deck, reveal 1 Sky Island card other than Shura and add it to your hand. Then, place the rest at the bottom of your deck in any order. So far Shura is the only searcher, and we are running plenty of Sky Island card for you to hit, especially some key cards for the build. The Trigger effect is just play this card.

Kami is one of our key cards to cheat out 7 drop Enel for 4 instead of paying the full 7 cost. The effect is play up to one 7 cost or less Enel from your hand or trash. Then, trash the top cards of your Life area until you have 1 Life. Not only we could play Enel from the hand for 4, we could also play Enel from the trash if he ended in your trash area. The Trigger effect is just draw 2 cards and trash 1 card from your hand. This is a nice draw effect if you need the hand, otherwise the main effect will be pretty good.

Amaru is a power up card for your cards. 1 of your Leader/Characters gains 3k power this turn. Then, if you have 1 or less Life, rest 1 of your opponent's 4 cost or less Characters. We have cards like Flampe, Raigo and Kami who can reduce your Life down to 1, so this effect is not difficult to do. The Trigger effect is you may trash 2 cards from your hand to add 1 card from top of your deck to top of your Life. This will depends on which builds you are using, as the Rush build mainly focus on having 1 Life to work whilst the other build will benefit this effect more.

Lastly the 0 cost Event Counter for Yellow. The counter effect is you may trash 1 card from your hand, 1 of your Leader/Characters gains 3k this battle. This lets you trash some of the non counter cards in your hand in which we are running plenty. The Trigger effect is if you have 0 Life, you may add 1 card from top of your deck to top of your Life, then trash 1 card from your hand. This is the exact same as Enel Leader's effect, but if you do see this card as your last Life, you want to use this first before Enel, so we won't be wasting Enel Leader's effect.


Deck List


Enel Control

Enel Rush


EB01 Enel Control

EB01 Enel Rush


Leader

Characters x42

Events x8




Explanation

Two very different builds even though they both use the same Leader, their styles are different. One focus more on control and the other focus on rushing your opponents by getting your Life as low as possible to trigger certain cards. It really depends on your style, but personally I like using the Rush build over the control as we have cards like Cracker who can deals 2 damage at once, and having less Life than your opponent is not hard to do with that deck. 

This is my personal preference though as the main build is Enel Control where we focus on the Life as well as removing your opponent's Characters. Enel Control also run cards like Hiyori where you can control which Trigger Characters you want to have in your Life area whereas the Rush build will be all about luck. But then again, that Rush build is all about YOLO, and I like YOLO decks, as it gives me that excitement.


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A former VG Blogger who is trying a different card game blog, expanding the blog rather than focusing on one card game. Wanting to get the blog popular, start recruiting authors and then go from there.