Wednesday, July 17, 2024

OP07 Yellow (Enel) Deck Profile

Looks like Enel still have plenty of upgrades left, and Impact being banned doesn't affect this build at all as we have plenty of cards to replace that card. Although compare to most builds who just have 1 or 2 update, Enel actually uses a few new cards, but it does also means we will be changing the deck style once again to suit the new cards from OP07 set. 


Life Area


Now we have the cards that focus using the Life area, although we are more focus on getting 2 or less Life more than anything else in this build. EB01 Flampe works on play, you may add the top or bottom card of your Life to your hand to draw 1 card. So you will technically be getting 2 cards with this effect, and even if you don't use Flampe, her 2k counters will be handy.

EB01 Shirahoshi is a Blocker with a very specific effect. When this card is KO'd by your opponent's effects, you may add the top card of your deck to top of your Life area. On the bright side of things, it limit the choices to choose when your opponents want to KO a Character, and if they don't KO Shirahoshi, we will have a Blocker to stop your opponent's attacks.

OP03 Katakuri works on play, add one 8 cost or less Character to the top or bottom of the owner's Life area face up. You can choose your own Characters or your opponents. It really depends on what you want to do with this card, giving yourself extra Life can help you to survive more attacks, but we could also remove any annoying cards on your opponent's field.

OP06 Hiyori works on play, add 1 card from the top or bottom of your Life to your hand, add 1 card from your hand to top of your deck. Now thanks to Hiyori, we could add some trigger cards to the Life area as we are running a few in this build where we want to trigger their trigger effects. It is much easier than relying on luck to work.

Removals


We have the key removals who focus on KOing your opponent's Characters. OP04 Yamato works on play, KO 1 of your opponent's Characters with a cost equal or less than the total Life on both player's field. Then, if you have 1 or less Life, add the top card of your deck to top of your Life. The thing with Yamato is that it is not difficult to get 1 or less Life on your side whilst your opponents have 3-4 Life as we have many cards who can trash our Life.

Gedatsu works on play, KO 1 of your opponent's Characters with cost equal to or less than the number of Life in your opponent's Life area. Obviously, the more Life your opponents got, the better for Gedatsu's effect to work. But even if during the late game where Gedatsu's effect becomes useless, we still have a 6k beat stick we can use.

OP07 Luffy works very well in this deck where we focus on low health in the first place. The effect is an activate main effect. You may trash this card, if you have 2 or less Life, KO 1 of your opponent's 4 cost or less Characters. Then, draw 1 card. The thing I like about this ability is that we can swing with Luffy first, then use his effect to take out one of your opponent's Characters. The trigger effect is basically like the main effect but without the draw power. KO 1 of your opponent's 4 cost or less Characters.

Trigger Characters


The cards that are mainly in the deck for their trigger effects. OP03 Shirahoshi works on play, draw 3 cards and trash 2 cards from your hand. Now we won't need to hard play this for 5 because of the trigger effect which is play this card. It will be kinda a waste of DONs if you want to hard play Shirahoshi when you could play something else, unless your hand is very bad.

OP04 Bege is a vanilla with a trigger effect, 1 of your opponent's Leader or Characters cannot attack during this turn. So if you can see Bege, and the timing is right, you can stop 1 of your opponent's attacks, acting like a Blocker. Otherwise, he will just be a 2k counter in your hand.

OP06 Onami works on play, 1 of your Leader/Character gains Banish. Banish is okay but what I mainly want is the trigger effect. KO 1 of your opponent's 5 cost or less Characters. This is much better than Bege as we can remove your opponent's Characters instead of slowing their attacks down.

Lastly we've got OP07 Franky. Just like Bege, Franky is also a vanilla, however, he is a 5k beat stick, so we could use him as an attack if we need Characters on the field. The trigger effect is draw 1 card. Then, if you have 1 or less Life, play this card. The nice thing about this effect is that we can still draw a card even if we don't have 1 or less Life. Of course this might be a waste considering Franky is a 5k beat stick, but the extra draw might help.

Rush


Coincidently, both Ace Characters have the Rush ability and they also have similar conditions when it comes to triggering the ability Rush. The only difference is that one is a secret rare and the other is just a starter deck card. OP07 Ace works on play, add the top card of your deck to top of your Life. Then, if you have 2 or less Life, this Character gains Rush. I personally think this is better than OP04 Yamato as Yamato only lets you gain Life when you have 1 or less, but Ace on the other hand doesn't care about that, and only matters if you want to trigger Rush ability, but thanks to OP07 Ace, we could constantly use EB01 Flampe's effect without worrying about running out of Life cards and have to use Enel's effect to replace the Life.

ST13 Ace also works on play, if you have 2 or less Life, this Character gains Rush. 2 or less is not too difficult in this build have we have plenty of ways to reduce our Life even without your opponents help. I guess the good thing about Ace is that he cost 5 to play rather than 10, so it is very handy for the sneaky Rush attack.

Events


Ironically, both of these are Sky Island cards and they will be the only Events you will be needing in this build. Kingdom Come has a great main effect but comes with a drawback that only Enel Leader could help. The main effect is KO 1 of your opponent's Characters. Then, trash the top cards of your Life until you have 1 Life card. For a 6 cost card who can KO any Characters you want, I think it is worth it, and works even better if you have 1 Life as we won't need to trash anymore. The Trigger effect basically the same as OP04 Yamato's KO effect. KO 1 of your opponent's Characters with a cost equal or less than the total Life on both player's field. It is very strong if we see this in our Life area, and hopefully your opponents will have plenty of Life, otherwise we will need to focus on the main effect.

Now the 0 cost yellow Event that have the same counter effect as other colours. The counter effect is 1 of your Leader/Character gains 3k power this battle. Only the trigger effect is different than any other colours. The trigger effect is if you have 0 Life card, you may add the top card of your deck to top of your Life. Then, trash 1 card from your hand. What I like about this effect is that it works extremely well with Enel Leader as we could use this trigger effect first, so it will make your opponents needing more attacks to break through the Life area.


Deck List




OP07 Enel



Explanation

This build is similar to the Enel Rush build I've posted for EB01 set where we are focus on reducing our Life so we can trigger most of the card's effects in this build. The only difference is that we don't have as much of the Rush Characters as we need to make way for the OP07 cards. We do have plenty of KO effects ready to KO any Characters your opponents will be playing, unless they have cards that say can't be KO'd by effects. But overall the build works the same as any other Enel builds where we also have Life gain cards to gain Life.


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